STUNT & ACTION-CINEMA GLOSSARY ============================== A working document. Definitions are how I use them; real practitioners may use them slightly differently. 80% rule Talent does 80% of the visible work, double does the 20% that would break them. Heard most often around prep-heavy fight scenes. Air ram Pneumatic device used to launch a performer (or dummy) upward or back. Cleaner than a wire pull for short throws. Beat One exchange in a fight — typically attack + response + reset. Choreographers count beats, not strikes. Body cross An actor passing in front of the lens, used to hide an edit. Cheap and effective if the lighting is consistent on either side. Cable cam Camera rigged to a tensioned wire above the action. Lets you push in or pull out at speed without a dolly. Decking Padding under the floor or the set surface. Different from a pad; it's structural. Hard pad / soft pad Hard pad: dense foam, takes a heavy fall, hurts a little. Soft pad: airbag-style, takes the bigger falls. Handoff Moment in a "one-take" shot where the cut is hidden. Common handoffs: pan past a wall, whip pan, prop or actor wipe, blackout on a doorway. Oner A scene presented as a single uninterrupted take. Most "oners" in modern action are stitched from 2-6 takes. Pre-vis Animated previsualization of a sequence, usually low-fi 3D, used to plan camera and choreography before anyone is on set. Pull (wire pull) Performer attached to a cable and yanked, usually back and up. Read in editing as "got hit hard." Rehearsal-to-camera ratio Hours rehearsing per second of finished footage. Anything above 20:1 is unusual; the best fight scenes are often 40:1 or higher. Reset A pause inside a fight scene — catch breath, change weapon, look at the carnage. Gives the viewer geography back. Stunt coordinator Runs the stunt department on the production. Different from the fight choreographer, though one person sometimes does both. Two-shot rhythm Wide-tight-wide-tight cutting pattern. Wide for geography, tight for impact. The default mode of post-Hong-Kong action. Wire removal VFX cleanup of the cables used for wire stunts. Usually invisible in a final cut; sometimes catchable on a freeze frame.